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Diablo III за PS3/4 няма да бъде свързан с Battle.net

Автор: forge - преди 14 години

Няма да има крос-платформена игра между PlayStation и Battle.net. Накратко - ако сте решили да играете на PlayStation, ще трябва да започнете от нулата. Също така засега няма планове да бъде възможно включването на геймпад за PC версията, както и мишка и клавиатура за конзолната версия. Това сподели Vaeflare в официалния форум на играта.
Vaeflare

While we think cross-platform play would be awesome, there are currently no plans to allow connectivity between PlayStation Network and Battle.net (this is pretty standard for most games that have PC and console support). As a result, the characters on your Battle.net account and PlayStation account will also remain separate.

In terms of allowing an analog controller hookup for the PC, we don’t have any plans for that kind of support right now. Similarly, since Diablo III for console was designed with a controller in mind, the PlayStation version of Diablo III will not support USB mice or keyboards.

Другото интересно е, че Lylirra отговори на всички спорове, които спекулираха, че играта е предвидена повече за конзолния пазар.
Lylirra

This particular argument is certainly making its rounds. And, in most cases, it's being used to validate the viewpoints of people who disagree with how Diablo III was designed. While having those disagreements is fine, blaming console for why they even exist is a pretty poor scapegoat.

No, the PC version of Diablo III was not designed for console from the beginning. It was developed for the PC with one major goal in mind: provide players with an awesome hack-and-slash computer game that's both fun and engaging. Whether or not we achieved that goal is certainly up for debate within this community, but it doesn't make it any less real or valid. All the decisions we made when developing Diablo III -- including combat, skills, character controls, user interface, and itemization -- were ones we believed would deliver a great online experience, and the same can be said for the improvements we've made since launch. These decisions were not hindered (i.e. "dumbed down") by the development of a PlayStation version or altered to accommodate it.

For clarity, the PS3 version of Diablo III is based on the PC version and will include many of the same features as the PC game, including content all the way up to patch 1.0.7. From there, it's being tailored specifically for the PlayStation platform and will feature a redesigned control scheme, camera perspective, and UI.

So, while there may be some players who don't like how Diablo III was designed for PC, the PlayStation version of the game was ultimately predicated by the PC experience (not vice-versa). Therefore, if you don't like the skill system, the inclusion of the auction house, or how itemization works, that's fine, but please try to attribute those disagreements to the right place.

So you're telling us that at no time was the console taken into consideration during the development of the PC version?

During the development of the PC version, the job and goal of our design team was to create a fun product for the PC. After launch, it's been to support the game in the form of content updates, balancing, and bug fixes. That's their focus.

Beyond that, we actually have an independent team of designers, engineers, artists, and producers that are dedicated to adapting Diablo III to the PlayStation and creating an epic console experience. It's their job to take the PC game and translate it to the PS3, and in a way deal with all the considerations you're talking about. While our console team and PC team do collaborate (and have collaborated in the past), it's always to ensure that we’re staying true to D3 on the PlayStation platform.

Is that belief still held high in the development office?

We believe that many aspects of itemization in Diablo III work great, but that the system isn't perfect and can be improved. Overall, we feel like we've been making the item game better with each new patch, and definitely have plans to continue to that process. Some of the areas we'd like to focus on for the future include making Legendary items more "game changing" while still being powerful enough for players to want to equip them, introducing more meaningful gold sinks, and continuing to provide players with reliable ways to gear up outside of the Auction House.

I wish I could believe this wasn't just more spin...

I wish you could, too, but it's okay if you don't. :) The intent of my post wasn't to really to change anyone's minds, but just make sure that people have enough information to make informed decisions on their own.

I think you are kinda just beating around the bush.
You still can't be 100% sure that some certain elements of the game are being designed (or redesigned during the game is being made) are taken into account because of a possibility of console port in the future.


Since I wasn't privy to every individual thought the developers were thinking as they implemented specific features for the PC game, it's possible that someone at some point thought about something related to console. (Though it may just have been whether or not they remembered to plug in their PS3 controller that morning.)

Even so, to counter a metaphor with a metaphor, I think a lot of players in this discussion can't see the forest for the trees. The point is that it wasn't on the PC design team to make considerations for console. Their focus has been and continues to be the PC game. It's the job of console team to make considerations for console as they adapt the existing game for the PlayStation.

Where's the character customization that was featured at blizzcon? We are'nt even allowed to ask dev's about, but so glad your working to appease a new fanbase....

The development of Diablo III for PlayStation isn't related to our ongoing support of the PC game. We still want to make improvements to specific areas like itemization and customization:

A whole lot of us did not want a "hack-and-slash" game! We wanted a D I A B L O game!

But...Diablo is a hack-and-slash game. (As is Diablo II.) :(

 

Коментари: 6

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#1. от vaskobgn преди 14 години

Ами в такъв случай как ще стоят нещата с РМАХ? :)
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#2. от Dex преди 14 години

Няма да има RMAH и Diablo-то най-сетне ще придобие вид на игра а не на ротативка. :)

Коментара беше редактиран от Dex на 26/02/2013 - 12:54ч.
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#3. от Bullitt преди 14 години

Dex_ написа на 26/02/2013-02:54:00PM:
Няма да има RMAH и Diablo-то най-сетне ще придобие вид на игра а не на ротативка. :)

Да се надяваме, че ще стане така. Аз в момента съм го зарязал. Като вляза и точно след 10 минути вече съм толкова отегчен, че нямам никакво желание за игра. Дано за в бъдеще измислят нещо интересно. :)

ПС.

Много ми е интересно как ще се играе Диабло на конзола. Някак не виждам контрола, който ти дава мишката и клавиатурата да се замени с геймпад.

Коментара беше редактиран от Bullitt на 26/02/2013 - 16:09ч.
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#4. от Dex преди 14 години

E как, ето как.:)
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#5. от vaskobgn преди 14 години

Dex_ написа на 26/02/2013-02:54:00PM:
Няма да има RMAH и Diablo-то най-сетне ще придобие вид на игра а не на ротативка. :)

Някакво доказателство имаш ли?
..Защото аз имам 2 неща, които ме карат да мисля, че ще има...

1- Казха, че конзолната версия ще има всичко, което има и ПС версията.
2- АХ/РМАХ=Много пари=Близард обичат пари... от това по-голям довод не мога да дам. ;)
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#6. от SteK преди 14 години

това е доста готино :)

Коментара беше редактиран от SteK на 22/03/2013 - 18:08ч.
 
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