I ADDED MY RESULTS "BIG" AND "CURSIVE"
Cold Affix
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Frozen = Freezing Orb (!)
- melee damage
- dot within 15 yards (30x per sec)*!*
- summon 6 orbs per cast (per mob)
- each orb lasts 4 sec before exploding
- explosion freezes affected targets for 2 sec each (stack up)
{><} - the end explosion can be "dodged"
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE / RANGED DON´T WORK ON TIC´s
- RANGED REDUCE WORKS ON EXPLOSION
Frozen Pulse = Chilling Orb (!)
- melee damage
- dot within 15 yards
- summon 1 orb per cast
- homing sentry
- orb triggers after 1.5 sec then searches targets for another 1.5 sec
- each orb lasts 10 sec after triggered (start dealing damage)
- affected targets are slowed by 60% (movement)
- ELITE REDUCE DOESN´T WORK- MANTRA REDUCE DOESN´T WORK - BUG
- MELEE / RANGED REDUCE DON´T WORK
- AT ALL NOTHING WORKS
Fire Affix
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Desecrator = Hellfire (!)
- melee damage
- dot within 6 yards
- damage starts after remaining in the fire for 1 sec
- damage doubles per tick (0.5 per sec)
- damage continues 1 sec after leaving the fire
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE / RANGED DON´T WORK
Molten = Molten Trail
- melee damage
- dot (5 yards) in front and around the mob
- leave behind a burning trail for 5 sec (dot 3 yards)
- leave behind an explosive blast upon death (18 yards)
{><} - the end explosion can be "dodged"
- ELITE REDUCE WORKS (tic´s tested)- MANTRA REDUCE DOESN´T WORK - BUG (tic´s tested)
- MELEE / RANGED DON´T WORK
Molten = Explosion
- NO REDUCE WORKS, NOTHING !
Mortar = Fire Bombs
- ranged damage (missile/projectile)
- impact damage within 6 yards
- throw out 3 fire bombs per mob
|><| this attack can be "dodged"
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- RANGED REDUCE WORKS
Fire Chains (!)
- ranged damage (missile/projectile)
- chain damages 10x per sec
- chain linked between 2 mobs (activates when 2 mobs are nearby)
|><| this attack can be "dodged"
- ELITE REDUCE WORKS- MANTRA REDUCE DOESN`T WORK - BUG
- RANGED REDUCE WORKS
Lightning Affix
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Electrified = Shock Pulse
- ranged damage (missile/projectile)
- triggers when mob takes damage (per hit)
- send 4 pulses in 4 different directions (per hit)
|><| this attack can be "dodged"
- REALLY HARD TO TEST (due to big difference in numbers)
- ELITE REDUCE WORKS- MANTRA REDUCE DOESN`T WORK - BUG
- MELEE / RANGED REDUCE DON`T WORK - NOT SURE
Thunderstorm = Falling Lighting
- ranged damage (missile/projectile)
- impact damage and spreads up to 12 yards
- damage on impact > spread, about 2x
- damage can't be avoid
- each cast triggers 5 falling lightning in a targeted area
- REALLY HARD TO TEST (due to big difference in numbers)
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE / RANGED REDUCE DON`T WORK - NOT SURE
Orbiter = Lightning Sentry
- melee damage
- dot (30x per sec)*!*
- summon 1 larger central sentry and 5-9 smaller orbiting sentries
- central sentry = 5 yards dot
- orbiting sentry = 3 yards dot
- sentries last up to 15 sec or until caster re-cast
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE / RANGED REDUCE DON`T WORK
Poison Affix
==============================================
Plagued = Plagued Pools
- melee damage
- dot within 10 yards (stack up)
- damage continues 1 sec after leaving the pool
- pool disappears when the caster dies
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE / RANGED REDUCE DON`T WORK
Poison Enchanted = Poison Slimes (!)
- melee damage
- dot (3 yards)
- summon 4 slimes that move in 4 different directions (16 slimes in total)
- summoning takes 2 sec to trigger
- slimes move for 3 sec leaving behind a poisonous trail for 6 sec
- slimes explode after moving for 3 sec
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE / RANGED REDUCE DON`T WORK
Arcane Affix
===============================================
Arcane Enchanted = Arcane Sentry (!)
- melee damage
- dot 25 yards (linear)
- summon 1 sentry per cast
- summoning takes 2 sec to trigger
- sentry rotates for 10 sec (full rotation) before disappearing
- ELITE REDUCE WORKS- MANTRA REDUCE DOESN`T WORK - BUG
- MELEE REDUCE WORKS
Jailer = Immobilized
- ranged damage (missile/projectile)
- cage duration is 2 sec
- damage applies when the cage is formed
- damage can't be avoid
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- RANGED REDUCE WORKS
Wormhole = Teleported
- melee damage
- forms two 6 yards circle on the ground
- players insider the circle are transferred to the other one when the circles disappear
- this process takes 1 sec to complete
- damage applies after being teleported
- damage can't be avoid
- EXTREMELY HARD TO TEST (due to damage differences)
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE REDUCE WORKS
Physical Affix
==============================================
Reflect = Reactive Armor
- melee damage
- dot (per hit)
- triggers when mob takes damage (per hit)
- aura last up to 15 sec
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE / RANGED REDUCE DON`T WORK
Vortex = Vacuumed
- melee damage
- damage applies when the vortex is formed (animation above player)
- damage can't be avoid
- ELITE REDUCE WORKS- MANTRA REDUCE WORKS
- MELEE REDUCE WORKS
Източник
Темата беше редактирана от Benifios на 30/05/2014 - 06:39ч.
