Говори за някои интересни тема - как островите Skovos са били "изрязани", за да могат да пуснат играта и още други местности. Жалко, че решиха направо да изоставят 3-ката вместо тоя контент да ни го пуснат някога, пък било и с експанжън.
Цитат:
Development was completely rebooted in late 2007 when I joined that team. Nothing from Blizzard north was used. It took 5 years to finish. We lost 4 art directors and some Sr staff left the project half way through. It was a long development. At times it felt that we would never finish. We threw away large sections of the game, and reworked them over and over. It is a miracle that it came together in the end. There was a ton of unreleased content that was cut, or unfinished.
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There was an entire chapter cut. But it was unnecessary. Skovos was cut, and lacuni caverns were cut. It would’ve tried to build primitive lacuni structures into the side of the cliff, and played around with verticality. I’d presented design solutions for moving platforms as well. But it had been 4.5 years and the team was eager to finish the project.
...
There was an entire chapter cut. But it was unnecessary. Skovos was cut, and lacuni caverns were cut. It would’ve tried to build primitive lacuni structures into the side of the cliff, and played around with verticality. I’d presented design solutions for moving platforms as well. But it had been 4.5 years and the team was eager to finish the project.
Някои произведения на Trent Kaniuga:
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Темата беше редактирана от forge на 03/05/2020 - 14:46ч.






