Diablo 3 > Общи дискусии > 2.0.1 Patch Notes

vaskobgn

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+2
От vaskobgn преди 13 години
Source: http://imgur.com/a/bslFh

Diablo III - Patch 2.0.1 v.2.0.1.22044
Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.1.
GENERAL
Pools of Reflection have been added to the game
Pools of Reflection provide a 25% bonus to experience
This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
This experience bonus persists on logout
Nephalem Glory has been added to the game
Occasionally during battle, monsters will drop Power Globes when damaged or killed
Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
This buff can stack up to three times
New Character statistics have been introduced
These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
Life Steal has been redesigned and is now less effective at higher character levels
At level 60, Life Steal is reduced to 10% effectiveness
Players now have the ability to resurrect in multiple places when they die in non-Hardcore games
You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
Players may not resurrect at their body during a Boss encounter
Players may only resurrect at their body a maximum of three times in a row
Player hit boxes have been adjusted to more closely represent character models
Both male and female models of the same class share the same size hit box
Followers now automatically level with characters
Quests now occasionally grant item rewards when completed during the leveling process
Gold can no longer be traded
Graphics engine has been updated to support reflections
Reflections can be turned on in the Options > Video menu
Note: This setting is not recommended for players running minimum system specifications
BOSSES
Many bosses have had their mechanics revisted and retuned
The following bosses have received the largest changes to their encounters
Maghda
Siegebreaker
Azmodan
Iskatu
In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above
The Butcher
Zoltun Kulle
Belial
Ghom
Siegebreaker
Rakanoth
CLASSES
All classes have undergone significant revision. Additional details and patch notes will be available in the near future. In the meantime, we encourage you to log in and explore the new changes for yourself!
CRAFTING AND ARTISANS
Crafting has received several quality of life changes
Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes
All crafting materials currently in character inventories and stash have been converted accordingly
All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
Items purchased from vendors are now flagged as such, and cannot be salvaged
DIFFICULTY
The difficulty system has been completely revised
Nightmare, Hell, and Inferno modes have been removed
Difficulty is now dynamic and monsters will level up with your characters
There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
Master unlocks upon completing Act IV
Torment unlocks upon reaching level 60
Torment level includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
Each level offers new bonuses and rewards, visible in the difficulty selection menu
You can now lower your difficulty setting in-game
However, increasing your difficulty still requires exiting your current game
This option is disabled in Hardcore mode
To account for these changes, monster density has been adjusted across all Acts
EVENTS
Cursed Chests
Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
These events offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world
Infernal Machines
Torment level difficulty is now required to use Infernal Machines
ITEMIZATION (LOOT 2.0)
* Itemization has undergone a major overhaul
Legendary and Set items are now Bind on Account
Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
The Smart Drop system has been implemented
All items that drop have a chance to roll as "Smart Loot"
Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
New item affixes have been added to the game
This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
Item properties have been separated into two categories: Primary and Secondary
Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
This is to prevent stats that directly and indirectly increase character power from competing with one another
Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
Legendary powers now roll in a range, instead of a static amount
Example: The Legendary Spirit Stone "The Laws of Seph" has the legendary affix "Using Blinding Flash restores [75-100] spirit"
Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
All Legendary items have been reworked with one or all of the above points in mind
Potions have been condensed to a single type; they now provide 60% of your total health when consumed
All Potions currently in character inventories or stashes will be converted to the new Potion type
hristov2256

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0
От hristov2256 преди 13 години
Gold can no longer be traded
:D:D:D

Сега се очаква протестите от Украйна да стигнат до Близ
0
От Dimcho преди 13 години
В колко часа наше време да го очакваме?
Hollowman

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+1
От Hollowman преди 13 години
12 на обяд българско време (най-рано)
HalDrogo

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0
От HalDrogo преди 13 години
Американския сървър в колко часа трябва да работи?
RaMPaGe

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Репутация: 16

0
От RaMPaGe преди 13 години
Дано е по рано
CerberuS

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0
От CerberuS преди 13 години
Мисля да седа до 4:00 и да се събудя кам 12 00 . Да си купя 2 пакета вафли и се прилепям към стола :)
EarthFace

Коментари: 3994
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Diablo Клан:
<D3BG>

0
От EarthFace преди 13 години
не знам какъв е тоя пач сега викам на Васко че е ~11ГБ
CerberuS

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0
От CerberuS преди 13 години
Нз ама кога се тегли утре ли ? или да рестна лаучера сега ?
EarthFace

Коментари: 3994
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Diablo Клан:
<D3BG>

0
От EarthFace преди 13 години
Аз сега го тегля...
overcrash

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0
От overcrash преди 13 години
HalDrogo написа на 26/02/2014-12:30:12AM:
Американския сървър в колко часа трябва да работи?

01:00 най-рано.

Edit: Вече е 05:00 най-рано.

Коментарът беше редактиран от overcrash на 25/02/2014 - 22:47ч.

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