Diablo 3 > Общи дискусии > The Last from Blue Poster's

vaskobgn

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От vaskobgn преди 14 години
Предлагам тук да си копираме интересни сини постчета свързани с играта! ;)

Vaeflare: We don’t have a timeline yet for when our itemization changes will be implemented. Some of the changes are pretty substantial, so we want to make sure that we not only do them the right way, but that we incorporate most of them at the same time, because we know it can be super confusing and frustrating to players to have to constantly readjust to how the item game works.

The monster density changes for Acts 1, 2, and 4 will be coming in patch 1.0.8, however, and you’ll soon be able to test them for yourself on our upcoming patch 1.0.8 PTR. :)
ironbg

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От ironbg преди 14 години
Цитат:
Vaneras: The PTR is not live yet, but it won't be long now.

We will make a post on our homepage once the PTR goes live, so keep an eye out for that :-)

Очакваме го съвсем скоро! :)

ПС: не знам как да го направя син :D
Jupiter

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От Jupiter преди 14 години
Цитат:
Vaneras: The PTR is not live yet, but it won't be long now.

We will make a post on our homepage once the PTR goes live, so keep an eye out for that :-)

kingjc

Коментари: 14
Репутация: 1

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От kingjc преди 14 години
Значи итемизацията няма да е в този пач или..?
Neoo

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От Neoo преди 14 години
Дано да не е ужасно дълго този ПТР!
lazarov

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От lazarov преди 14 години
kingjc написа на 04/04/2013-11:29:01AM:
Значи итемизацията няма да е в този пач или..?
Още като стана дума за itemization изрично казаха, че няма да е в 1.0.8.
Zenith

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От Zenith преди 14 години
Neoo написа на 04/04/2013-11:39:20AM:
Дано да не е ужасно дълго този ПТР!

Пак ше е сума си време...
vaskobgn

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От vaskobgn преди 14 години
Не е баш цялото blue ама после ше го погледна и ше го донаглася. :)

Is the hellfire ring bonus multiplicative as well? I think it’s additive but I’m not certain.
Wyatt: Hellfire Ring is additive.
As an example. Suppose you have 35% from Hellfire Ring and 31% from a Ruby in your helm. That’s a total XP bonus of 66%.

Suppose you’re in a 3-player game, granting you 20% more XP (multiplicative). 1.66 (ring/ruby) * 1.20 (20% multiplayer) = 1.992

Assuming I did my math right, total bonus XP in a 3-player game with your ring + ruby: 99.2%

How come there is no “Item Hunting” tag, which means the intention to skip around all over the place to hunt elites, and farm specific areas. Not many people do “full act clears” anymore. And “questing” is akin to “full act clears” isn’t it? Plus keywarden is part of Item Hunting. So the tags would be better if they were: Questing, Item Hunting, Uber Bosses, and PvP.

Wyatt: The main concern with “Item Hunting” as a matchmaking tag is whether it actually makes it easier for multiple strangers to get around the Act quickly. As it is, everybody has a slightly different play style, route, etc. Skipping around to different locations can be worked out solo, or with a good friend, but with a stranger requires a higher level of co-ordination. Our experience is that players in Public Games often end up travelling linearly through the game because the overhead of coordinating a route erodes the efficiency gained by bouncing around that it ends up not being worth it. We really want our tags to be “Player chose tag X, therefore the expected shared activity will be Y”, and for that shared activity to be unambiguously clear to all players who enter that game.

This isn’t a “no” to an “Item Hunting” tag, I’m just stating our concerns. I’d say, think about it, try out Public Games on PTR, and leave us your feedback.


looking forward to trying a lot of these things out in the PTR!

Wyatt: PTR should be very soon.

Very soon eh? Might as well skip the Ask the devs part 2 and just go straight to PTR later this week or next week.

Wyatt: The Ask the devs questions right now are focused on itemization, and we know people still have itemization questions. Since 1.0.8 is focused on multiplayer, it seems like both could happen in parallel.

Thx for a response Wyatt, it’s been awhile since Ask the Devs 2: Itemization Part 1 has come out, I just hope that Part 2 is coming soon, like hopefully this week. I thought it was going to come out last week, but then there was the GDC and you and some of the other developers were up North at the time I’m not sure if that is cause for the delay but it would be nice to see more of those responses, and hopefully on some of the tougher questions
Wyatt: Yes – GDC was a big factor for the delay on the next round of Ask the Devs questions, sorry about that!

Any word on MOB density? Coming in this patch/ptr or moved on to the next? Great changes ahead anyway. Hope to get our hands on these much needed multiplayer improvements!
Wyatt: Yes! Mob density is 1.0.8. The blog was focused primarily on multiplayer improvements but 1.0.8 also includes increased monster density for Acts 1, 2 and 4 as well as other features such as “Craft Multiple”

No mention of Density changes, is this still in 1.0.8? Or is it pushed back or added later on to the PTR?
Wyatt: Increased density in Acts 1, 2 and 4 are in 1.0.8

Excellent additions to party play! It’s going to be awesome actually wanting to play with my friends rather than feeling obligated to simply because they’re my friends. Another great step.
Wyatt: Thanks! Our goal is to constantly improve the game with every patch. Personally, I play a mix of co-op and solo and definitely hear where you’re coming from. I’m looking forward to the patch going live too!

Good looking update… you all are listening… thank you for that.

Buuuuuuuuuuut… I won’t be back until Itemization and pack density are fixed… this is gunna be awhile… should I check back this fall!?
Vaeflare: We don’t have a timeline yet for when our itemization changes will be implemented. Some of the changes are pretty substantial, so we want to make sure that we not only do them the right way, but that we incorporate most of them at the same time, because we know it can be super confusing and frustrating to players to have to constantly readjust to how the item game works.

The monster density changes for Acts 1, 2, and 4 will be coming in patch 1.0.8, however, and you’ll soon be able to test them for yourself on our upcoming patch 1.0.8 PTR.

Коментарът беше редактиран от vaskobgn на 04/04/2013 - 17:45ч.
vaskobgn

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От vaskobgn преди 14 години
Дали не ни чака някое ПТР след тва .. :D

We will be performing scheduled game maintenance for Diablo 3 on Tuesday, April 9th. Maintenance will begin at 5:00 AM PDT and is expected to last for 4 hours. During this time Diablo 3 will not be available for play. In addition, many web services may be unavailable.

Thank you for your patience.
exquisit

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От exquisit преди 14 години
Wyatt_Cheng написа:

As an aside, we realize XP shrines aren't useful to players who are P100. I want to acknowledge the issue but you won't see any changes to address this in 1.0.8. We also realize that the MF/GF 25% from Fortune Shrines is small relative to the 300% you already have when you are P100. Again, something we could look to improve in the future, but not in 1.0.8. For 1.0.8 we're only going with the change to exceed the cap.
линк

В новия пач се очаква Fortune шрайна да може да надхвърля границата от 300 GF / MF като се умножава по текущия (според мен *1.25)

Коментарът беше редактиран от exquisit на 19/04/2013 - 07:26ч.
vaskobgn

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От vaskobgn преди 14 години
Май нещо такова искаше да направиш с поста си, но не се беше получило..?Извини ме ако бъркам. :)

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