Spirit Spender Changes
- Fists of Thunder’s damage has been increased to 140%.
- Fists of Thunder’s built in Attack speed has been returned to its previous state.
- Fists of Thunder’s Bounding Light rune has its damage type changed to Holy.
- Deadly Reach’s damage has been increased to 130%.
- Deadly Reach’s Strike from Beyond rune has its damage type changed to Cold.
- Crippling Wave’s damage has been increased to 150% (250% for Mangle rune).
- Crippling Wave’s Rising Tide rune has its damage type changed to Holy.
- Way of the Hundred Fists’ Hands of Lightning rune has its damage type changed to Lightning.
- Way of the Hundred Fists’ Blazing Fists rune has its damage type changed to Fire.
- Way of the Hundred Fists’ Windforce Flurry rune has the damage increased for the wave of wind that is summoned, to 250%.
Passives
- Combination Strike now lasts 5 seconds.
- Mythic Rhythm now has an indicator on your bar when it is active, along with an audible cue.
- The Guardians Path has been changed to “While dual wielding, you have a 15% chance to Block Attacks, with the Block value being equal to your Dexterity. While using a 2 Handed weapon, attack speed is increased by 25%.”
- Exalted Soul changed to “Increase Maximum Spirit by 100, and increase all Spirit Generation by 25%.”
- Fleet Footed changed to “Your Dodge Chance will now apply to all damage sources”.
- One with Everything changed to “You take 20% reduced non-physical damage.”
Skills
- Sweeping Wind’s damage has been increased to 50% per stack (70% for Blade Storm rune).
- Sweeping Wind’s Inner Storm rune has its damage type changed to Holy.
- Seven Sided Strike’s Pandemonium rune has its damage type changed to Lightning.
- Seven Sided Strike’s Sustained Attack rune has its damage type changed to Fire.
- Wave of Light’s damage has its total damage increased by about 25%.
- Lashing Tail Kick now has increased area of effect.
- Mantra of Evasion has been reworked for all runes, in order to be more competitive with other Mantras.
- Breath of Heaven will now heal all allies in the zone that you are in, regardless of distance. Heal amount has been increased to 100% your health globe bonus.
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