Spirit Generator Table of Contents:
1. Proc Coefficients
2. Damage Rankings
3. Spirit Generated Rankings
4. Innate Attack Speed
5. Elemental Type Diversity
1. Proc Coefficients.
[S-T] = Single Target Only
[AoE] = Area of Effect
X = number of targets that are hit
FIsts of Thunder
2.01: FoT-Unruned/Quickening/Wind Blast
[S-T] 1st Hit = 0.86 [down from 1]
[S-T] 2nd Hit = 0.86 [down from 1]
[AoE] 3rd Hit = (0.62)(X) [down from 0.75]
2.01: FoT-Static Charge
[S-T] 1st Hit = 0.42 [down from 1]
[S-T] 2nd Hit = 0.42 [down from 1]
[AoE] 3rd Hit = (0.31)(X) [down from 0.75]
* - charge has no noticeable proc coefficient
2.01: FoT-Bounding Light
[S-T] 1st Hit = 0.85 [down from 1]
[S-T] 2nd Hit = 0.85 [down from 1]
[AoE] 3rd Hit = (0.31)(X) [down from 0.75]
[AoE] Chain Lightning = (0.31)(X-1) where 2 ≤ X ≤ 4 [down from 0.75]
* - chain lightning requires minimum 2 targets, hits max 3 enemies
PTR 2.01: FoT-Thunderclap
[AoE] 1st Hit = (0.21)+(0.21)(X) [down from 0.75]
[AoE] 2nd Hit = (0.21)+(0.21)(X) [down from 0.75]
[AoE] 3rd Hit = (0.62)(X) [down from 0.75]
Deadly Reach
2.01: DR-Unruned/SG/SfB/FS
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.85)(X)
[AoE] 3rd Hit = (0.75)(X)
2.01: DR-PT
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.75)(X) [down from 0.85]
[AoE] 3rd Hit = (0.50)(X)
2.01: DR-Scatted Blows
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.85)(X)
[AoE] 3rd Hit = (0.35)(X)
Crippling Wave
2.01: CW-Unruned/M/C/RT/BW
[AoE-90] 1st Hit = (0.75)(X)
[AoE-180] 2nd Hit = (0.75)(X)
[AoE-360] 3rd Hit = (0.50)(X)
2.01: CW-Tsunami
[AoE-90] 1st Hit = (0.75)(X)
[AoE-180] 2nd Hit = (0.75)(X)
[AoE-360] 3rd Hit = (0.35)(X)
Way of the Hundred Fists
2.01: WotHF-Unruned/BF/AS/WF
[AoE] 1st Hit = (0.75)(X)
[AoE] 2nd Hit = (0.09)(X)(7)
[AoE] 3rd Hit = (0.50)(X)
2.01: WotHF-HoL
[AoE] 1st Hit = (0.75)(X)
[AoE] 2nd Hit = (0.09)(X)(10)
[AoE] 3rd Hit = (0.50)(X)
2.01: WotHF-FoF
[AoE] 1st Hit = (0.75)(X) + (0.75)(X)
[AoE] 2nd Hit = (0.09)(X)(7) + (0.09)(X)(7)
[AoE] 3rd Hit = (0.50)(X) + (0.50)(X)
9-01-2014 Edit: Patch 2.1 has gone Live and I have updated the first post to reflect the 2.1 rankings / data. ( The original 2.0 post was archived here:
http://us.battle.net/d3/en/forum/topic/11882328396?page=9#161 )
Spirit Generator Table of Contents:
1. Proc Coefficients
2. Damage Rankings
3. Spirit Generated Rankings
4. Innate Attack Speed
5. Elemental Type Diversity
1. Proc Coefficients.
[S-T] = Single Target Only
[AoE] = Area of Effect
X = number of targets that are hit
FIsts of Thunder
2.01: FoT-Unruned/Quickening/Wind Blast
[S-T] 1st Hit = 0.86 [down from 1]
[S-T] 2nd Hit = 0.86 [down from 1]
[AoE] 3rd Hit = (0.62)(X) [down from 0.75]
2.01: FoT-Static Charge
[S-T] 1st Hit = 0.42 [down from 1]
[S-T] 2nd Hit = 0.42 [down from 1]
[AoE] 3rd Hit = (0.31)(X) [down from 0.75]
* - charge has no noticeable proc coefficient
2.01: FoT-Bounding Light
[S-T] 1st Hit = 0.85 [down from 1]
[S-T] 2nd Hit = 0.85 [down from 1]
[AoE] 3rd Hit = (0.31)(X) [down from 0.75]
[AoE] Chain Lightning = (0.31)(X-1) where 2 ≤ X ≤ 4 [down from 0.75]
* - chain lightning requires minimum 2 targets, hits max 3 enemies
PTR 2.01: FoT-Thunderclap
[AoE] 1st Hit = (0.21)+(0.21)(X) [down from 0.75]
[AoE] 2nd Hit = (0.21)+(0.21)(X) [down from 0.75]
[AoE] 3rd Hit = (0.62)(X) [down from 0.75]
Deadly Reach
2.01: DR-Unruned/SG/SfB/FS
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.85)(X)
[AoE] 3rd Hit = (0.75)(X)
2.01: DR-PT
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.75)(X) [down from 0.85]
[AoE] 3rd Hit = (0.50)(X)
2.01: DR-Scatted Blows
[AoE] 1st Hit = (0.85)(X)
[AoE] 2nd Hit = (0.85)(X)
[AoE] 3rd Hit = (0.35)(X)
Crippling Wave
2.01: CW-Unruned/M/C/RT/BW
[AoE-90] 1st Hit = (0.75)(X)
[AoE-180] 2nd Hit = (0.75)(X)
[AoE-360] 3rd Hit = (0.50)(X)
2.01: CW-Tsunami
[AoE-90] 1st Hit = (0.75)(X)
[AoE-180] 2nd Hit = (0.75)(X)
[AoE-360] 3rd Hit = (0.35)(X)
Way of the Hundred Fists
2.01: WotHF-Unruned/BF/AS/WF
[AoE] 1st Hit = (0.75)(X)
[AoE] 2nd Hit = (0.09)(X)(7)
[AoE] 3rd Hit = (0.50)(X)
2.01: WotHF-HoL
[AoE] 1st Hit = (0.75)(X)
[AoE] 2nd Hit = (0.09)(X)(10)
[AoE] 3rd Hit = (0.50)(X)
2.01: WotHF-FoF
[AoE] 1st Hit = (0.75)(X) + (0.75)(X)
[AoE] 2nd Hit = (0.09)(X)(7) + (0.09)(X)(7)
[AoE] 3rd Hit = (0.50)(X) + (0.50)(X)
(2.1 edit: Previously summed the PC for WotHF which was accurate for the old LOH mechanics)
edit: see clarified on-hit/on-crit clarification between FoF/HoL here:
http://us.battle.net/d3/en/forum/topic/11882328396?page=1#13
2. Damage Rankings (2.1)
Damage: Single Target
WotHF Fists of Fury 100%
WotHF Windforce Flurry 79%
FoT All Runes 75%
WotHF Hands of Lightning 72%
DR Searing Grasp 72%
CW Mangle 69%
WotHF Blazing Fists 57%
WotHF Assimilation 54%
WotHF Base 51%
CW Breaking Wave 51%
DR Foresight 48%
DR Scattered Blows 47%
CW Base / C / RT / T 42%
DR Base / PT / SfB 41%
Damage: 4+ targets
WotHF Fists of Fury 100%
WotHF Windforce Flurry 79%
WotHF Hands of Lightning 72%
DR Searing Grasp 72%
CW Mangle 69%
WotHF Assimilation 62%
WotHF Blazing Fists 57%
WotHF Base 51%
CW Breaking Wave 51%
DR Foresight 48%
DR Scattered Blows 47%
FoT Thunderclap 44%
CW Base / C / RT / T 42%
DR Base / PT / SfB 41%
FoT Bounding Light 36%
FoT Base / WB / SC / Q 19%
* - Bonus Damage from Foresight, Assimilation, Breaking Wave, Bounding Light, Blazing Fists included in rankings. (keep in mind many of these buffs/debuffs also affect other non-generator damage you or your party deals and should be ranked higher overall.)
** - Bonus Damage from Static Charge Rune is NOT included in the above charts.
[
b]3. Spirit Generation Rankings (2.1)[/b]
Single Target Spirit Generation Ranking
FoT: Q 100%
CW: RT 70%
FoT (base) 70%
DR (base) 59%
WotHF (base) 58%
CW (base) 58%
4+ Target Spirit Generation Ranking
CW: RT 100%
FoT: Q 94%
FoT (base) 66%
DR (base) 56%
WotHF (base) 55%
CW (base) 55%
10+ Target Spirit Generation Ranking
CW: RT 100%
FoT: Q 56%
FoT (base) 39%
DR (base) 33%
WotHF (base) 32%
CW (base) 32%
4. Innate Attack Speeds (2.1)
All generators have had an innate attack speed bonus for each generator, and it varys between each punch of the 3-hit-combo we should all be familiar with, so an average is listed here. This data is pulled from OBSERVED attack speeds (no frame analysis). They differ slightly vs some other datamined data in the files, so my best guess as to why is to blame latency and the fact a standard attack already seems to have a 3% innate ias boost. Needless to say, in 2.1 most of the generators got a boost to the attack animations of the first two punches, and made them more balanced (on paper.. Everyone still going to use FoF!

)
FoT in (2.1) Avg. Bonus attack speed bonus = +35% = Increased from +16% (2.0)
DR in (2.1) Avg. Bonus attack speed bonus = +33% = unchanged
WotHF in (2.1) Avg. Bonus attack speed bonus = +30% = Increased from +16% (2.0)
CW in (2.1) Avg. Bonus attack speed bonus = +30% = Increased from +13% (2.0)
Per the patch notes, only the first two hits of FoT/CW/WotHF animations were sped up. (above is average.
1st / 2nd / 3rd Punch speed boost:
FoT: 164%, 164% 100%
DR: 159% 159% 100%
WotHF: 153% 153% 100%
CW: 153% 153% 100%
5. Elemental Diversity (2.1)
Има 5 основни елемента за Монковете като са сортирани по ранк за всеки елемент (някои от руните са прекалено добри (FoF) и няма значение с какъв елемент демидж сте)
Physical [6 Runes]
WotHF-Assimilation
FoT-Quickening
DR-Foresight
DR-Piercing Trident
CW-Concussion
CW-Breaking Wave
Lightning [4 Runes]
WotHF-Hands of Lightning
DR-Scattered Blows
FoT-Thunderclap
FoT-Static Charge
Cold [4 Runes]
FoT-Wind Blast
WotHF-Windforce Flurry
DR-Strike from Beyond
Holy [3 Runes]
WotHF-Fists of Fury
CW-Rising Tide
FoT-Bounding Light
Fire [3 Runes]
WotHF-Blazing Fists
CW-Mangle
DR-Searing Grasp
Коментарът беше редактиран от Benifios на 06/04/2015 - 12:42ч.