От FlagellumDei преди 6 години
Коментар под същата публикация:
mhswlee
I used to work at NetEase on a product that uses the Messiah engine, which is what Diablo Immortal is using.
A few salient points:
Game freeze is probably unrelated; NetEase has enough Communist Party officials' relatives sitting in sinecures to ensure that any game that they really want to be approved will be approved; this is typical for any large Chinese company.
Monetization also has little to nothing to do with it. These things are easily changed up anyways, especially when they are being moved to the global market.
Servers will likely be region-specific. So there is no need to delay releasing in the US.
My thinking is that this was a combination of development, localization, and operations SNAFUs:
This engine is now 7 years old or so and never intended to scale. This means development may actually be retarded by the need to upgrade it.
There was already a game that all but ripped off Diablo IP, and I assume that they pitched Immortal to Blizzard using that as the reference.
I bet Blizzard announced it based on rosy projections from the Chinese side, and they later found out that they were behind. Every dev team in China is ahead of schedule until they are not.
Blizzard has never run a mobile game like this before, so they are probably playing catch-up as well.
Blizzard has been hiring for Diablo Immortal stateside operations; I only bothered to check up here because a recruiter actually reached out to me and asked if I was interested in working on the project. (I basically told her "Lol. Nope.")