As I’m sure most of you know, your Paragon 2.0 level is account bound. Every time you gain a paragon level in the Paragon 2.0 system, you gain a stat point in one of four unspent categories. It moves from left to right, so you’ll get a point in Core then Offense then Defense and last Utility…and so it repeats. Spending points is not permanent; in fact, you can reset your stats as often as you want as well as an unlimited number of times. When you spend points on one character, it does not effect the points available to your other characters. Each character can have his unique allotment of stat points to fit your current build. Diablofans has a great chart on exp needed for each paragon level in Paragon 2.0.
The Paragon 2.0 Stats
The Core stats are the four main stats Strength, Dexterity, Intelligence, and Vitality. Each paragon stat point you spend corresponds to +5 main stat points. There is no cap to how much you can put on each main stat.

The Offense stats are Attack Speed, Critical Hit Chance, Critical Hit Damage, and Cooldown Reduction. Attack Speed, Crit Chance and Cooldown Reduction all come in intervals of .2%, whereas Crit Damage comes at 1%. Each offensive stat is capped at 50…so at Paragon level 798 you’ll have maxed out each of the four offensive stats.

The four defense stats are Life %, Armor %, Dodge %, and Resistance to all elements. All the stats are also capped at 50. Life and Armor both are .5 % for 1 paragon point, Dodge is .2 %, and All resist is +5. Having the extra all resist on a freshly rolled character is quite the treat.

The last category is the Utility category. Here you’ll find Magic Find, at 2% per stat point, Movement Speed, at .5% per stat point, and Gold Pickup Radius at .5 yards per stat point. Each class can also allot stat points to their resource. The Crusader can add Maximum Wrath at .5 per stat point.

