*
Active Skills
Bash - Now generates 2 Fury per hit (down from 3), chance to Knockback removed.
*Onslaught - The two reverberations now cause a total of 70% (up from a total of 50%)
*Punish - Now increases damage of all skills by 4% (down from 8%)
*Instigation - Now increases Fury generation by 3 (down from 4)
*Pulverize - Now deals 60% (up from 38%)
Hammer of the Ancients - Now deals 535% damage (up from 325%)
*Rolling Thunder - Now deals 505% damage (up from 275%)
*Smash - Now deals 680% damage (up from 406%, no longer specifies "in a smaller area")
*Thunderstrike - Now stuns for 2 seconds (down from 3)
Cleave - Now deals 160% damage (up from 140%)
-Rupture - Explosions now deal 160% damage (up from 85%)
-Reaping Swing - Now generates 2 Fury per hit (down from 3)
-Scattering Blast - Now knocks back 10 yards (up from 9)
-Broad Sweep - Now deals 230% damage (up from 175%)
Ground Stomp
-Deafening Crash - Now stuns slows enemies by 80% for 8 seconds (up from 60% for 3 seconds)
-Trembling Stomp - Now deals 680% damage (up from 76%)
-Foot of the Mountain - Now generates 40 Fury (up from 30)
-Avalanche removed as a rune and is now a separate skill. Replaced by Jarring Slam - Enemies hit have a 10% chance to drop a Health Globe
Rend - Now makes enemies bleed for 925% damage (up from 700%), also specifies 12 yards range
-Blood Lust - Now heals for 0.5% of your maximum Life per second for each affected enemy (previously was: Gain 9% of the damage done by Rend as Life)
-Lacerate - Now increases damage to 1350% (up from 903%)
-Mutilate - Now slows enemies by 80% (up from 60%)
-Bloodbath - Enemies now bleed for 925% damage (up from 100%)
Leap - Now deals 180% damage (up from 85%)
-Launch - Now also deals 180% damage (did not do damage previously)
-Toppling Impact - Now also deals 450% damage (did not do damage previously)
Ancient Spear - Now a Fury spender, instead of generator. Pierces enemies instead of pulling them. Costs 15 Fury. No longer has a cooldown. Deals 300% damage (up from 185%). No longer slows target movement by 60%.
-Dread Spear - Now reads: Expend all remaining Fury to deal 20% weapon damage for every point of Fury -expended (Previously: Gain Life equal to 60% of the damage inflicted)
-Harpoon - Now is the only rune to pull enemies back. Also slows them
-Rage Flip - Now also slows enemies. Additional damage has been removed
-Grappling Hooks replaced by Ranseur - Enemies hit are knocked back
-Skirmish replaced by Jagged Edge - Increase the damage to 405% weapon damage
Frenzy - Now deals 115% damage (up from 110%)
-Sidearm - Now deals 130% damage (up from 110%)
-Triumph replaced by Berserk - Increase the duration of the Frenzy effect to 10 seconds
-Maniac - Now increases damage by 2.5%, stacking 5 times (down from 4%, stacking 5 times)
Seismic Slam - Now deals 550% damage (up from 240%). Now specifies 4 yard Knockback range
-Stagger - Now has 80% chance to stun (up from 70%) for 1 seconds (down from 1.5)
-Shattered Ground - Now deals 710% damage (up from 288%)
-Rumble - Now deals 230% damage (up from 60%)
-Strength from Earth - Now reads: Gain 1.0% of your maximum Life for every enemy hit (Previously: -Reduce Fury cost to 15 Fury)
-Cracking Rift - Now deals 780% damage (up from 340%)
Revenge - Now has 2 charges and costs 1 charge to activate. Now heals for 2% maximum Life (down from 5%)
-Vengeance is Mine replaced by Blood Law: Increase healing to 4% of maximum Life (down from 8%) for each enemy hit. No longer generates 5 Fury
-Best Served Cold - Now lasts 6 seconds (down from 12)
-Retribution - Now deals 480% damage (down from 286%)
-Provocation - Reworked. Increase the maximum number of charges to 3 (Previously: Increases the chance Revenge will become active to 30% each time you're hit by an attack)
Weapon Throw - Now a generator instead of a spender. Generates 5 Fury. Now deals 115% damage (down from 130%). No longer slows enemies
-Mighty Throw - Now increases damage to 175% (up from 169%)
-Ricochet - Distance now 15 yards (down from 20 yards)
-Throwing Hammer - Now has 30% chance to stun (down from 50%) for 1 second (down from 1.5)
-Stupefy - Now has a 10% chance to Confuse (down from 20%) for 3 seconds (down from 6)
-Dread Bomb replaced by Balanced Weapon - Increase Fury generated to 8 (Previously: Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target)
Sprint - Now increases movement speed by 30% (down from 40%)
-Marathon - Now increases movement speed by 40% (down from 50%) for 4 seconds (down from 5)
Threatening Shout
-Falter - Duration now 15 seconds (up from 5 seconds)
Earthquake - Now has a 60 second cooldown (down from 120 seconds). Now deals 3000% damage (up from 2000%)
-Giant's Stride - Now deals 200% damage (up from 65%). Added number of secondary tremors - 20
-Chilling Earth - Now freezes enemies (previously slowed them by 80%)
-The Mountain's Call - Now reduces cooldown to 45 seconds (down from 105%)
-Aftershocks replaced by Molten Fury - Increase Earthquake's damage to 5200% weapon damage as Fire. (previously - Secondary tremors knock enemies back and inflict 65% weapon damage as Fire)
-Path of Fire - Now deals 200% weapon damage (up from 65%). Added number of secondary tremors - 20
Whirlwind - Now deals 275% damage (up from 145%). Added - When whirlwinding you move at 66% movement speed
-Dust Devils - Now deals 80% damage (up from 40%)
-Hurricane - Reworked. Now pulls enemies from up to 45 yards away towards your Whirlwinding. (previously: Allows you to move at your movement speed while using Whirlwind)
-Blood Funnel - Now restores 1% of maximum Life (down from 2%)
-Volcanic Eruption - Now deals 325% damage (up from 189%)
Furious Charge - Now does 360% damage (up from 195%)
-Battering Ram - Now does 760% damage (up from 283%)
-Stamina - Now generates 12 additional Fury (up from
-Dreadnought - Reworked. Now reads: All enemies hit are pulled to your destination (previously: Regain 8% of your maximum Life for each target hit by Furious Charge)
Ignore Pain
-Bravado - Reworked. Now reads: Breaks the effects of Root, Stun, Fear, Immobilized and Snare (previously: When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them)
-Ignorance is Bliss - Reworked. Now reads: While Ignore Pain is active, gain 2732 Life per Fury spent (previously: When Ignore Pain is active, gain 20% of all damage dealt as Life)
-Mob Rule - Added 50 yard range.
Battle Rage - Now increases damage by 10% (down from 15%)
-Marauder's Rage - Now increases damage by 15% (down from 30%)
-Ferocity - Now increases duration to 300 seconds (previously: Critical Hits have a chance to increase duration by 2 seconds)
-Swords to Plougshares - Now has a 15% chance to drop Health Globes on Critical Hits (up from 5%)
-Into the Fray - Reworked. Now reads: Gain 1% Critical Hit chance for each enemy within 10 yards while under the effects of Battle Rage (previously: While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury)
Call of the Ancients - Fury cost removed. Ancients now last 30 seconds (up from 15). Each deals 100% damage (up from 60%). Talic gains Leap Attack, Korlic gains Furious Charge, Madawc gains Seismic Slam
-The Council Rises - Ancients now get 200% damage (up from 66%)
-Duty to the Clan - Duration now 60 seconds (up from 20)
-Korlic's Might replaced by Ancients' Blessing - Heal for 65% Life when the Ancients are called (previously: Korlic gains Furious Charge)
-Madawc's Madness replaced by Ancients' Fury - Gain 3 Fury every time an Ancient deals damage (previously: Madawc gains Seismic Slam)
-Talic's Anger replaced by Together as One - 50% of all damage done to you is instead divided evenly between the Ancients (previously: Talic gains Leap Attack)
Overpower - Now deals 480% damage (up from 165%)
-Storm of Steel - Axes now deal 480% damage (up from 50%)
-Killing Spree - Duration of increased Critical Hit Chance is now 5 seconds (down from 6)
-Crushing Advance - Redirecting damage duration is now 5 seconds (up from 4)
-Revel - Reworked. Now increases damage to 960% (previously: Heal 8% of your maximum Life for every enemy hit)
War Cry
-Charge! - Now increases Fury generated to 60 (up from 40)
-Invigorate - Life Regeneration now increased by 5465 (up from 620)
Wrath of the Berserker - Fury cost removed. Now lasts 20 seconds (up from 15)
-Arreat's Wail - Now deals 3200% damage on activation (up from 430%)
-Insanity - Damage now increased by 60% (down from 100%)
-Slaughter - Eruptions now deal 280% damage (up from 155%)
-Striding Giant - Dodge chance now increased by 80% (up from 60%)
-Thrive on Chaos - Reworked. Now reads: While active gain 2732 Life per Fury spent (previously: Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect)
[New!] Avalanche - Cooldown 30 seconds. Cause a massive deluge of rocks and debris to sweep across an area dealing 1800% weapon damage to all enemies caught in its path. Cooldown is reduced by 1 second for every 25 Fury you spend
-Glacier - Giants blocks of ice hit and freeze enemies for 5 seconds
-Snow-Capped Mountain - Cave-in from both sides push monsters into a valley in front of you <NYI>
-Volcanic Eruption - Chunks of molten lava rain down from the sky <NYI>
-Lahar - Cooldown is reduced by 1 second for every 15 Fury spent
-Tectonic Rift - Store up to 3 charges of Avalanche at a time
Passive Skills
Pound of Flesh - Now gives 50% additional Life from Health Globes (down from 100%). Increased chance of finding Health Globes removed
Ruthless - Reworked. Now deals 40% additional damage to enemies below 30% health (previously Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%)
Nerves of Steel - Now increases Armor by 50% of your Vitality (down from 100%)
Weapons Master - Now gives 8% increased damage with Swords/Daggers (down from 15%), 5% Critical Hit Chance with Maces/Axes (down from 10%), 8% Attack Speed with Polearms/Spears (down from 10%).
Inspiring Presence - Now regenerates 1% of maximum Life per second (down from 2%)
Bloodthirst - Reworked. Now reads: Each point of Fury spent heals you for 546 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus (previously: Gain 3% of all damage done as Life)
No Escape - Weapon Throw and Ancient Spear damage now increased by 20% (up from 10%), but only against enemies more than 25 yards away. Critical Hit components for both skills removed
Brawler - Damage now increased by 20% (down from 30%)
Boon of Bul-Kathos - Earthquake cooldown now reduced by 15 seconds (down from 30)
[New!] Earthen Might - Gain 50 Fury when activating Avalanche or Earthquake
[New!] Rampage - Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times
[New!] Sword and Board - Blocking an attack generates 20 Fury
Active Skills
Bash - Now generates 2 Fury per hit (down from 3), chance to Knockback removed.
*Onslaught - The two reverberations now cause a total of 70% (up from a total of 50%)
*Punish - Now increases damage of all skills by 4% (down from 8%)
*Instigation - Now increases Fury generation by 3 (down from 4)
*Pulverize - Now deals 60% (up from 38%)
Hammer of the Ancients - Now deals 535% damage (up from 325%)
*Rolling Thunder - Now deals 505% damage (up from 275%)
*Smash - Now deals 680% damage (up from 406%, no longer specifies "in a smaller area")
*Thunderstrike - Now stuns for 2 seconds (down from 3)
Cleave - Now deals 160% damage (up from 140%)
-Rupture - Explosions now deal 160% damage (up from 85%)
-Reaping Swing - Now generates 2 Fury per hit (down from 3)
-Scattering Blast - Now knocks back 10 yards (up from 9)
-Broad Sweep - Now deals 230% damage (up from 175%)
Ground Stomp
-Deafening Crash - Now stuns slows enemies by 80% for 8 seconds (up from 60% for 3 seconds)
-Trembling Stomp - Now deals 680% damage (up from 76%)
-Foot of the Mountain - Now generates 40 Fury (up from 30)
-Avalanche removed as a rune and is now a separate skill. Replaced by Jarring Slam - Enemies hit have a 10% chance to drop a Health Globe
Rend - Now makes enemies bleed for 925% damage (up from 700%), also specifies 12 yards range
-Blood Lust - Now heals for 0.5% of your maximum Life per second for each affected enemy (previously was: Gain 9% of the damage done by Rend as Life)
-Lacerate - Now increases damage to 1350% (up from 903%)
-Mutilate - Now slows enemies by 80% (up from 60%)
-Bloodbath - Enemies now bleed for 925% damage (up from 100%)
Leap - Now deals 180% damage (up from 85%)
-Launch - Now also deals 180% damage (did not do damage previously)
-Toppling Impact - Now also deals 450% damage (did not do damage previously)
Ancient Spear - Now a Fury spender, instead of generator. Pierces enemies instead of pulling them. Costs 15 Fury. No longer has a cooldown. Deals 300% damage (up from 185%). No longer slows target movement by 60%.
-Dread Spear - Now reads: Expend all remaining Fury to deal 20% weapon damage for every point of Fury -expended (Previously: Gain Life equal to 60% of the damage inflicted)
-Harpoon - Now is the only rune to pull enemies back. Also slows them
-Rage Flip - Now also slows enemies. Additional damage has been removed
-Grappling Hooks replaced by Ranseur - Enemies hit are knocked back
-Skirmish replaced by Jagged Edge - Increase the damage to 405% weapon damage
Frenzy - Now deals 115% damage (up from 110%)
-Sidearm - Now deals 130% damage (up from 110%)
-Triumph replaced by Berserk - Increase the duration of the Frenzy effect to 10 seconds
-Maniac - Now increases damage by 2.5%, stacking 5 times (down from 4%, stacking 5 times)
Seismic Slam - Now deals 550% damage (up from 240%). Now specifies 4 yard Knockback range
-Stagger - Now has 80% chance to stun (up from 70%) for 1 seconds (down from 1.5)
-Shattered Ground - Now deals 710% damage (up from 288%)
-Rumble - Now deals 230% damage (up from 60%)
-Strength from Earth - Now reads: Gain 1.0% of your maximum Life for every enemy hit (Previously: -Reduce Fury cost to 15 Fury)
-Cracking Rift - Now deals 780% damage (up from 340%)
Revenge - Now has 2 charges and costs 1 charge to activate. Now heals for 2% maximum Life (down from 5%)
-Vengeance is Mine replaced by Blood Law: Increase healing to 4% of maximum Life (down from 8%) for each enemy hit. No longer generates 5 Fury
-Best Served Cold - Now lasts 6 seconds (down from 12)
-Retribution - Now deals 480% damage (down from 286%)
-Provocation - Reworked. Increase the maximum number of charges to 3 (Previously: Increases the chance Revenge will become active to 30% each time you're hit by an attack)
Weapon Throw - Now a generator instead of a spender. Generates 5 Fury. Now deals 115% damage (down from 130%). No longer slows enemies
-Mighty Throw - Now increases damage to 175% (up from 169%)
-Ricochet - Distance now 15 yards (down from 20 yards)
-Throwing Hammer - Now has 30% chance to stun (down from 50%) for 1 second (down from 1.5)
-Stupefy - Now has a 10% chance to Confuse (down from 20%) for 3 seconds (down from 6)
-Dread Bomb replaced by Balanced Weapon - Increase Fury generated to 8 (Previously: Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target)
Sprint - Now increases movement speed by 30% (down from 40%)
-Marathon - Now increases movement speed by 40% (down from 50%) for 4 seconds (down from 5)
Threatening Shout
-Falter - Duration now 15 seconds (up from 5 seconds)
Earthquake - Now has a 60 second cooldown (down from 120 seconds). Now deals 3000% damage (up from 2000%)
-Giant's Stride - Now deals 200% damage (up from 65%). Added number of secondary tremors - 20
-Chilling Earth - Now freezes enemies (previously slowed them by 80%)
-The Mountain's Call - Now reduces cooldown to 45 seconds (down from 105%)
-Aftershocks replaced by Molten Fury - Increase Earthquake's damage to 5200% weapon damage as Fire. (previously - Secondary tremors knock enemies back and inflict 65% weapon damage as Fire)
-Path of Fire - Now deals 200% weapon damage (up from 65%). Added number of secondary tremors - 20
Whirlwind - Now deals 275% damage (up from 145%). Added - When whirlwinding you move at 66% movement speed
-Dust Devils - Now deals 80% damage (up from 40%)
-Hurricane - Reworked. Now pulls enemies from up to 45 yards away towards your Whirlwinding. (previously: Allows you to move at your movement speed while using Whirlwind)
-Blood Funnel - Now restores 1% of maximum Life (down from 2%)
-Volcanic Eruption - Now deals 325% damage (up from 189%)
Furious Charge - Now does 360% damage (up from 195%)
-Battering Ram - Now does 760% damage (up from 283%)
-Stamina - Now generates 12 additional Fury (up from
-Dreadnought - Reworked. Now reads: All enemies hit are pulled to your destination (previously: Regain 8% of your maximum Life for each target hit by Furious Charge)
Ignore Pain
-Bravado - Reworked. Now reads: Breaks the effects of Root, Stun, Fear, Immobilized and Snare (previously: When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them)
-Ignorance is Bliss - Reworked. Now reads: While Ignore Pain is active, gain 2732 Life per Fury spent (previously: When Ignore Pain is active, gain 20% of all damage dealt as Life)
-Mob Rule - Added 50 yard range.
Battle Rage - Now increases damage by 10% (down from 15%)
-Marauder's Rage - Now increases damage by 15% (down from 30%)
-Ferocity - Now increases duration to 300 seconds (previously: Critical Hits have a chance to increase duration by 2 seconds)
-Swords to Plougshares - Now has a 15% chance to drop Health Globes on Critical Hits (up from 5%)
-Into the Fray - Reworked. Now reads: Gain 1% Critical Hit chance for each enemy within 10 yards while under the effects of Battle Rage (previously: While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury)
Call of the Ancients - Fury cost removed. Ancients now last 30 seconds (up from 15). Each deals 100% damage (up from 60%). Talic gains Leap Attack, Korlic gains Furious Charge, Madawc gains Seismic Slam
-The Council Rises - Ancients now get 200% damage (up from 66%)
-Duty to the Clan - Duration now 60 seconds (up from 20)
-Korlic's Might replaced by Ancients' Blessing - Heal for 65% Life when the Ancients are called (previously: Korlic gains Furious Charge)
-Madawc's Madness replaced by Ancients' Fury - Gain 3 Fury every time an Ancient deals damage (previously: Madawc gains Seismic Slam)
-Talic's Anger replaced by Together as One - 50% of all damage done to you is instead divided evenly between the Ancients (previously: Talic gains Leap Attack)
Overpower - Now deals 480% damage (up from 165%)
-Storm of Steel - Axes now deal 480% damage (up from 50%)
-Killing Spree - Duration of increased Critical Hit Chance is now 5 seconds (down from 6)
-Crushing Advance - Redirecting damage duration is now 5 seconds (up from 4)
-Revel - Reworked. Now increases damage to 960% (previously: Heal 8% of your maximum Life for every enemy hit)
War Cry
-Charge! - Now increases Fury generated to 60 (up from 40)
-Invigorate - Life Regeneration now increased by 5465 (up from 620)
Wrath of the Berserker - Fury cost removed. Now lasts 20 seconds (up from 15)
-Arreat's Wail - Now deals 3200% damage on activation (up from 430%)
-Insanity - Damage now increased by 60% (down from 100%)
-Slaughter - Eruptions now deal 280% damage (up from 155%)
-Striding Giant - Dodge chance now increased by 80% (up from 60%)
-Thrive on Chaos - Reworked. Now reads: While active gain 2732 Life per Fury spent (previously: Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect)
[New!] Avalanche - Cooldown 30 seconds. Cause a massive deluge of rocks and debris to sweep across an area dealing 1800% weapon damage to all enemies caught in its path. Cooldown is reduced by 1 second for every 25 Fury you spend
-Glacier - Giants blocks of ice hit and freeze enemies for 5 seconds
-Snow-Capped Mountain - Cave-in from both sides push monsters into a valley in front of you <NYI>
-Volcanic Eruption - Chunks of molten lava rain down from the sky <NYI>
-Lahar - Cooldown is reduced by 1 second for every 15 Fury spent
-Tectonic Rift - Store up to 3 charges of Avalanche at a time
Passive Skills
Pound of Flesh - Now gives 50% additional Life from Health Globes (down from 100%). Increased chance of finding Health Globes removed
Ruthless - Reworked. Now deals 40% additional damage to enemies below 30% health (previously Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%)
Nerves of Steel - Now increases Armor by 50% of your Vitality (down from 100%)
Weapons Master - Now gives 8% increased damage with Swords/Daggers (down from 15%), 5% Critical Hit Chance with Maces/Axes (down from 10%), 8% Attack Speed with Polearms/Spears (down from 10%).
Inspiring Presence - Now regenerates 1% of maximum Life per second (down from 2%)
Bloodthirst - Reworked. Now reads: Each point of Fury spent heals you for 546 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus (previously: Gain 3% of all damage done as Life)
No Escape - Weapon Throw and Ancient Spear damage now increased by 20% (up from 10%), but only against enemies more than 25 yards away. Critical Hit components for both skills removed
Brawler - Damage now increased by 20% (down from 30%)
Boon of Bul-Kathos - Earthquake cooldown now reduced by 15 seconds (down from 30)
[New!] Earthen Might - Gain 50 Fury when activating Avalanche or Earthquake
[New!] Rampage - Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times
[New!] Sword and Board - Blocking an attack generates 20 Fury
Източник Редакция 100%
Пояснение : Характерите са на отделни постове понеже минават 20к символи и не мога да дам да са на един пост (според мен аз бъркам нещо
Темата беше редактирана от Benifios на 30/11/2013 - 09:40ч.
