Presenting new ideas makes me happy, so I decided to continue it.
Why now ?
System presented at Gamescon was a good point to start thinking, how it should look like.
4 or 5 tabs ?
5 is enough to have so much fun and to think about possibilities it brings. Should I choose 1 tab to an end because of bonuses or should I share points in all tabs ? Being "loyal" gives profits. Customization...
Mastery
As I mentioned above - being loyal gives profits. Spending 60,120 and 180 points each tab will enable some unique buffs or abilities, so player should think, what to take first.
Let me see what you got
Below I'll present all 5 tabs with descriptions:

Skills:
[*] Intelligence
[*] Strength
[*] Dexterity
[*] Vitality
Each invested point gives us +5 to stat up to maximum 250 (50 x 5).
Mastery:
[*] Growth – increases all stats from core by 15%. 50 points in Strength and 30 points in Vitality gives us total 288 Strength and 173 Vitality.
[*] Vortex – each hit has a chance to gain 20 main stat, up to 5 stacks. Pretty good, 100 main stat for almost free.
[*] Legendary stats – spend many points – get profit. Enough bonus for sacrificing so much points.
Attack

Skills:
[*] Weapon damage - each point increases weapon damage by 0,12%.
[*] Reduce cooldown - each point reduces cooldown by 0,16%
[*] Bleed damage - each point adds 365-783 bleed damage for 5 seconds
[*] Life on hit - each point adds 13 life on hit
Mastery:
[*] Precision – increases damage done by 3%
[*] Frenzy – boosts skill Bleed, making it more efficient.
[*] Haste – chance to deal additional attack and increase damage of next attack by 10%
Deffense

Skills:
[*] All resistances- each point increases all resistances by 3
[*] Thorns - each point adds 250 to thorns.
[*] Crowd controll - each point reduces time by 0,16%
[*] Max life - each point increases max life by 0,14%
Mastery:
[*] Mirror – thorns now can do some damage. More gems in items - more reflected damage
[*] Lifeguard – 8% chance to increase life ? Good for tough fight.
[*] Keeper – bonus depends on weapons in hands.
Utility (twisted)

Skills:
[*] Run speed - each point increases movement speed by 0,14%
[*] Resource - each point increases resources gained from collecting globes by 0,07
[*] [*] Pickup radius - each point increases pickup radius by 0,12
[*] Tradesman - each point decreases crafting gold cost by 0,44%
Mastery:
[*]Swifty – increases movement speed cap to 35%. So good to feel free !
[*]Champion – chance to gain additional resource or have half price skill ? Cool
[*] Mastermind – great boost to gained experiance. Love to compelte quests and make the biggest masacre ? It's all for you !
Skills


Skills:
Duplicate - 1% chance. Each point increases chance to summon on struck your copy with 20% max hp for 5 seconds by 0,08%. Only one copy can be active at a time.
Rain of fire - 4% chance to cast on hit. Each point increases damage done with rain by 1%. Every 10 points increases chance to trigger by 0,5%
Retaliate - 3% to strike back enemy for 43% damage. Each point increases chance by 0,07%
Greedy - 1% chance. Each point increases chance that monsters will drop crafting materials or demonic essence after death by 0,03%. Drop depends on difficulty
Normal - 100% chance to drop materials from normal. No essence.
Nightmare - 80% chance to drop materials from nightmare, 20% chance from normal. No essence.
Hell - 60% chance to drop materials from hell, 25% chance from nightmare, 15% chance from normal. No essence.
Inferno - 45% chance to drop materials from inferno, 30% from hell, 15% from nightmare, 7% from normal, 3% chance for demonic essence.
Mastery:
Flesh Lord – Boosts Duplicate skill. Still one copy at a time.
Warchief – Follower so weak ? Boost him ! Like to play in party - here you go.
Elementalist - elements need redesign. Why don't we change it here ?
Темата беше редактирана от vaskobgn на 06/10/2013 - 20:19ч.
