Изглежда е Reaper of Souls ни очакват и сериозни промени по трудността на играта.От това, което виждам до момента смятам, че Blizzard са взели добро решение.Силно се надявам на високите трудности и самите чудовища да се държат наистина по-агресивно, защото трудността в играта зависи и от това, а не само от цифрите на кръвта.
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1. DifficultySelector_Description_0 – At this difficulty enemies are weaker and have less health. — Recommended for players with either little or no experience with dungeon crawlers (point and click RPG’s) or for players more interested in story than a challenge.
2. DifficultySelector_Description_1 – This is the baseline Diablo III experience. — Select this difficulty if you are familiar with dungeon crawlers (point and click RPG’s).
3. DifficultySelector_Description_2 - Enemies are slightly more powerful and have a little more health. — This level is intended for players with experience playing dungeon crawlers and want a little challenge.
4. DifficultySelector_Description_3 – Enemies are more powerful and have more health. There is also an increase to experience and item drops. — This level is intended for players who are looking for a challenge and have a healthy amount of gear to back them up in combat.
5. DifficultySelector_Description_4 – Enemies are more powerful and have more health. There is also an increase to experience and item drops. — This level is only recommended to players who have aquired a good deal of gear and are seeking a much greater challenge.
6. DifficultySelector_Description_5 – Enemies are much more powerful and are very difficult to kill. There is also a significant increase to experience and item drops.. — Only adventurers with the highest level of skill and gear should consider this difficulty.
Темата беше редактирана от vaskobgn на 03/10/2013 - 17:48ч.