Witch Doctor Passives:
Blood Ritual
Tooltip: 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. (Formerly 2% life per second.)
Rush of Essence
Spirit spells return 100 Mana (formerly 49) over 10 seconds. Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, and Spirit Walk.
New Witch Doctor Passives:
Creeping Death:
Tooltip: Your Haunt, Locust Swarm, and the damage amplification from Piranhas last almost forever.
Lore: “There are some terrors that cannot be outrun. Bit by bit, second by second, they consume you. (Formerly: “He ran from darkness and from fire. On the tenth day he stopped running.”)
Physical Attunement
Tooltip: You gain 60 Physical Resistance for every enemy within 8 yards. The range of this effect is increased by your gold pickup radius.
Lore: “Know your enemies. Know their strength. Make it your own.” (Formerly: “When needed, you can always draw upon the help of those around you.”)
Midnight Feast
Tooltip: You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%.
Lore: “In the deepest hour of night, they emerge for the hunt. (Formerly: “Only a fool tries to cheat death. The wise offer a fair trade.”)
Witch Doctor Primary skills:
Poison Dart
This is a Signature spell. Signature spells are free to cast. Shoot a deadly Poison Dart that deals 140% (formerly 100%) weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds
Flaming Dart: Ignite the dart, dealing 240% weapon damage as Fire at once. (Formerly 180%.)
Splinters: Shoot 3 Poison Darts that each deal 140% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. (Formerly 60%, and the 40% over 2 seconds is newly added.)
Spined Dart: Gain 25 Mana every time a Poison Dart hits an enemy. (Formerly 25 mana.)
Snake to the Face: Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 1.5 seconds. (Formerly 30%.)
Corpse Spiders
This is a Signature spell. Signature spells are free to cast. Throw a jar with 4 spiders that attack nearby enemies for a total of 192% weapon damage as Physical before dying. (Formerly 120%.)
Blazing Spiders: Throw a jar with fire spiders that deal a total of 230% weapon damage as Fire. (Formerly 156%.)
Spider Queen: Throw a jar with a spider queen that births spiderlings, dealing 2175% weapon damage as Poison over 15 seconds. You may have one spider queen summoned at a time. (Formerly 635% damage.)
Leaping Spiders: Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 211% weapon damage as Physical. (Formerly 144%.)
Medusa Spiders: Throw a jar with paralyzing spiders that have a 100% chance to Slow enemies by 60% with every attack. (Formerly 25% chance to slow.)
Plague of Toads
This is a Signature spell. Signature spells are free to cast. Release a handful of toads that deal 175% weapon damage as Poison to enemies they come in contact with. (Formerly 130% weapon damage.)
Explosive Toads: Mutate to fire bullfrogs that explode for 245% weapon damage as Fire. (Formerly 169% weapon damage.)
Rain of Toads: Cause toads to rain from the sky that deal 182% weapon damage as Poison to enemies in the area over 2 seconds. (Formerly 130% weapon damage.)
Toad Affinity: Gain 9 Mana every time a toad hits an enemy. (Formerly made casting free with a hit.)
Addling Toads: Mutate to yellow toads that deal 175% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds. (Formerly 130% weapon damage.)
Firebomb
This is a Signature spell. Signature spells are free to cast. / Lob an explosive skull that deals 140% weapon damage as Fire to all enemies within 8 yards. (Formerly 110% weapon damage.)
Fire Pit: The explosion creates a pool of fire that deals 60% weapon damage as Fire over 3 seconds. (Formerly 36% weapon damage.)
Pyrogeist: Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. You may have up to 3 Pyrogeists active at a time. (Formerly only 1 active at a time.)
Witch Doctor Secondary skills:
Grasp of the Dead
Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 800% weapon damage as Physical over 8 seconds. (Formerly 320% weapon damage.)
Cost: 150 Mana (Formerly 125 mana.)
Cooldown: 8 seconds
Groping Eels : Increase the damage done to 1240% weapon damage as Physical. (Formerly 416% damage.)
Rain of Corpses: Corpses also fall from the sky, dealing 675% weapon damage as Physical over 8 seconds to nearby enemies. (Formerly 80% weapon damage.)
Firebats
Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire. (Formerly 385%.)
Cost: 225 mana. (Formerly 221 and additional 65 while channeling.)
Dire Bats : Summon fewer but larger bats that travel up to 40 yards and deal 300]% weapon damage as Fire. (Formerly 220% weapon damage.)
Plague Bats: Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 638% weapon damage as Poison. (Formerly 578% weapon damage.)
Cloud of Bats: Call forth a swirl of bats that damage nearby enemies for 553% weapon damage as Fire. The damage of the bats increases by 20]% every second, up to a maximum of 100]%. (Formerly 501% weapon damage.)
Haunt
Haunt an enemy with a spirit, dealing 1900% weapon damage as Arcane over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. An enemy can only be affected by one Haunt at a time. (Formerly 575% weapon damage.)
Cost: 200 Mana (Formerly 98 mana.)
Grasping Spirit: Slow the movement of haunted enemies by 60%. (Formerly 30%.)
Draining Spirit: The spirit returns 25 Mana per second. (Formerly 20.4 mana per second.)
Resentful Spirits: Release two spirits with every cast.
Locust Swarm
Unleash a plague of locusts that swarms an enemy, dealing 1240% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. (Formerly 360% weapon damage.)
Cost: 300 Mana (formerly 196 mana.)
Searing Locusts: Engulf the enemy with burning locusts that deal 1760% weapon damage as Fire over 8 seconds. (Formerly 468% weapon damage.)
Cloud of Insects : Increase the duration of the swarm to deal 2480% weapon damage over 16 seconds. (Formerly 10 seconds, and no increased damage)
Devouring Swarm: Gain 25 Mana for every enemy affected by the swarm. (Formerly 37 mana.)
Witch Doctor Defensive skills:
Summon Zombie Dogs
Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 12% of your weapon damage as Physical per hit. (Formerly 9% weapon damage.)
Cooldown: 45 seconds.
Cost: Free (Formerly 49 mana.)
Burning Dogs: Your Zombie Dogs burst into flames, burning nearby enemies for 20% of your weapon damage as Fire every second. (Formerly 2% weapon damage.)
Rabid Dogs: Your Zombie Dogs gain an infectious bite that deals 30% of your weapon damage as Poison over 3 seconds. (Formerly 9% weapon damage.)
Horrify
Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
Cooldown : 16 seconds.
Cost: Free (formerly 37 mana.)
Ruthless Terror: Gain 55 Mana for every horrified enemy. (Formerly 27 mana per enemy.)
Spirit Walk
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.
Cooldown: 15 seconds
Cost: Free (Formerly 49 mana.)
Umbral Shock: When Spirit Walk ends, your physical body erupts for 1275% weapon damage as Fire to all enemies within 10 yards. (Formerly 310%.)
Hex
Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
Cooldown: 15 seconds.
Cost: Free. (Formerly 40 mana.)
Painful Transformation: Hex causes the enemy to Bleed for 125% weapon damage as Physical. (Formerly 12% damage.)
Angry Chicken: Transform into an angry chicken for up to 2 seconds that can explode for 1850% weapon damage as Physical to all enemies within 12 yards. (Formerly 5 seconds and 215% weapon damage.)
Witch Doctor Terror skills:
Soul Harvest
Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds. (Formerly 150 mana per enemy.)
Cooldown: 15 seconds.
Cost: Free (Formerly 50 mana.)
Siphon: Gain 4954 Life for every harvested enemy. (Formerly 5780 life.)
Languish: Reduce the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds. (Formerly 3 seconds.)
Vengeful Spirit: Harvested enemies also take 950% weapon damage as Physical. (Formerly 230% weapon damage.)
Sacrifice
Pride: Gain 600 Mana for each Zombie Dog you sacrifice. (Formerly 294 mana per mongrel.)
Mass Confusion:
Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
Cooldown: 60 seconds.
Cost: Free (formerly 74 mana.)
Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing 250% weapon damage per second as Physical to enemies it passes through. (Formerly 22% weapon damage.)
Witch Doctor Decay skills:
Zombie Charger
Call forth a reckless, suicidal zombie that deals 560% weapon damage as Poison to all enemies in its path before decomposing. (Formerly 205% weapon damage.)
Cost: 140 mana.
Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals 392% weapon damage as Poison to enemies in the area. (Formerly 236% weapon damage.)
Dead Rush: Zombies crawl out of the ground and run in all directions, dealing 280% weapon damage as Physical to nearby enemies. (Formerly “Wave of Zombies” which sent 3 zombies each of which dealt 115% weapon damage as poison.)
Pile On: Summon a tower of zombies that falls over, dealing 800% weapon damage as Physical to any enemies it hits. (Formerly 240% weapon damage over 3 seconds.)
Undeath: If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 360% weapon damage as Poison. This effect can repeat up to 2 times. (Formerly 205% weapon damage.)
Explosive Beast: Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing 532% weapon damage as Fire to all enemies within 9 yards. (Formerly 236% weapon damage.)
Spirit Barrage
Bombard an enemy with a spirit blast that deals 425% weapon damage as Physical. (Formerly 230% weapon damage.)
Cost: 100 Mana (Formerly 108 mana.)
Phlebotomize: Enemies hit have a 15% chance to be Charmed for 4 seconds. (Formerly 100% chance and 2 seconds duration.)
Phantasm: Summon a spectre that deals 790% weapon damage as Physical over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time. (Formerly 225% weapon damage.)
The Spirit Is Willing: Gain 90 Mana each time Spirit Barrage hits. (Formerly 44 mana.)
Manitou: Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 4000% weapon damage as Physical over 20 seconds. (Formerly 1667% weapon damage.)
Acid Cloud
Cause acid to rain down, dealing an initial 300% weapon damage as Poison, followed by 360% weapon damage as Poison over 3 seconds to enemies who remain in the area. (Formerly 115% on hit and 150% over 3 seconds.)
Cost: 175 mana (formerly 172 mana.)
Corpse Bomb: Raise a corpse from the ground that explodes for 525% weapon damage as Poison to enemies in the area. (Formerly 230% weapon damage.)
Lob Blob Bomb: The acid on the ground forms into a slime that irradiates nearby enemies for 600% weapon damage as Poison over 5 seconds. (Formerly 250% weapon damage.)
Slow Burn: Increase the duration of the acid pools left behind to deal 720% weapon damage as Poison over 6 seconds. (Formerly 300% weapon damage.)
Kiss of Death: Spit a cloud of acid that deals 330% weapon damage as Poison, followed by 396% weapon damage as Poison over 3 seconds. (Formerly 127% weapon damage followed by 165% poison for 3 seconds.)
Wall of Zombies
Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 640300% weapon damage as Physical over 4 seconds. (Formerly 640% weapon damage.)
Cooldown: 8 seconds
Cost: Free (Formerly 103 mana.)
Offensive Line: Knock all enemies behind the wall. (Formerly “Dead Rush” this dealt 445% weapon damage.)
Wrecking Crew: The line of zombies taunt enemies to attack them. (Formerly Pile On, which reduced cooldown per enemy hit.)
Witch Doctor Voodoo skills:
Gargantuan
Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical.
Cooldown: 60 seconds
Cost: Free? (Formerly 147 mana.)
Big Stinker: The Gargantuan is surrounded by a poison cloud that deals 1545% weapon damage as Poison per second to nearby enemies. (Formerly 15% weapon damage.)
Wrathful Protector: Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan’s fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies back. (Formerly 110% weapon damage.)
Big Bad Voodoo
Rain Dance: The ritual restores 250 Mana per second while standing in the ritual area. (Formerly 123 mana restored.)
Fetish Army
Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 130% of your weapon damage as Physical. (Formerly 20% weapon damage.)
Cooldown: 120 seconds.
New Witch Doctor Active skills:
Piranhas
Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage. (Formerly 150% weapon damage per second for 3 seconds, plus 25% increased damage for 3 seconds.
Cooldown: 8 seconds.
Cost: 250 Mana (Formerly 221 mana.)
Bogadile: A giant bogadile emerges from the pool of water and bites a monster dealing 840% weapon damage.
Zombie Piranhas: Turn the piranhas into zombie piranhas. The piranhas will leap out from the pool savagely at nearby enemies
Piranhado: The pool of piranhas becomes a tornado of piranhas. Nearby enemies are periodically sucked into the tornado. (In case you were hoping for more meme-of-the-moment skill names.)
Wave of Mutilation: Turn each cast into a wave of alligators that crash forward dealing 50% weapon damage and causing all enemies affected to take 15% increased damage for 8 seconds.
Fiery Piranhas: Increase the damage dealt to 400% weapon damage as Fire over 8 seconds.
Carrion Swarm
Summons a swarm of carrion insects at target location for 10 seconds with a 21 yard radius. The swarm envelops any creature that it touches causing enemies to take 50% increased damage for 10 seconds. When an enemy dies while under the effects of the swarm it spreads to nearby enemies.
Rune 1: Reduce the movement speed of affected enemies by 30%.
Rune 2:Gain 5% Mana for each afflicted enemy.
Rune 3: Enemies that die while under the effect of the swarm have a 20% chance to drop a health globe.
Rune 4: Increase the radius of the swarm by 150%.
Rune 5: Not Yet Implemented
Темата беше редактирана от Mlucklich на 25/10/2013 - 04:24ч.
